... Diddy Kong, Donkey, Donkey Kong, kong, map, rare, SNES, SNES Games, Super Nintendo. Orang-utan Gang is the fifth stage of the Donkey Kong Country world Vine Valley.This stage is the final jungle stage of Donkey Kong Country. There aren't Bonus Stages here! Rolling is the primary form of movement in DKC speedruns, and you generally want to be rolling as much as possible. At the end of a ride in Trick Track Trek, platforms no longer fall down. Mine Cart Madness. Try beginning with the techniques in the "safe strat" videos, and add more movement from the optimal videos as you improve. Subtitles. 101 Percent Ending. This page is a subpage for Donkey Kong Country. CANDY KONG FUNKYKONG Theultimatesurferdude,FunkyKongownsandoperates Funky'sFlights.It'sasmallairlinebasedontheisland.If ... KremlingsthatstoleDonkey Kong'sbananahoard,butit'sthecombined Kremkroc Industries, Inc. Elevator Antics, Stage 3 of Kremcroc Industries, Inc., is a … This only works in US versions 1.0 and 1.1. 2. The Invisible Sprite glitch can be used to scramble the warp destination of a bonus door. 18. Subtitles. It is also possible to exit a bonus with one Kong immediately before breaking open a DK barrel while you have the split-up glitch active, and then exiting with your newly active Kong as well. Donkey Kong Country video walkthrough guide. Candy's Save Point is the location of Candy in the Super Nintendo Entertainment System version of Donkey Kong Country all throughout Donkey Kong Island.. Donkey Kong 64 (Nintendo 64, 2000) Rare struck gold with the Donkey Kong Country series, but it delved too deep with this follow-up and woke the Balrog of tepid 3D platforming. Kremkroc Industries, Inc. Gaming Quiz / Donkey Kong Country Levels (Picture Click) Random Gaming or Nintendo Quiz Can you identify the courses in Donkey Kong Country? Donkey Kong Country is an old classic and Mojo Matt will show all the secrets in this brand new episode. Some jumprolls will work without releasing Y, but all of them will work if you do, so it is recommended to simply learn to let go of Y. Normally, when we write about a game's Japanese differences, we're going from Japanese to English, so this article on DKC has a slightly different feel to it. This chaining is the key to optimizing movement throughout the game. Login. Donkey Kong Country video walkthrough guide. Login. Doing this trick against World 5 Boss, Dumb Drum, will softlock your game. Exit warping with both Kongs at the same time further changes the bonus return value, allowing for additional warps beyond what is normally possible with only an invisible barrel. For example, if you press Y to roll, go through an enemy with the button released, then repress it a moment later, you will gain speed up to 1408. Like the super jumproll, you want to hit as many enemies as possible to gain speed (max speed at 4 enemies). This can potentially save the time of breaking open the DK barrel and moving on the world map with only one Kong. Fall in the direction you want to go instead of straight down. Leaderboards. A DK Barrel has been added after the Star Barrel in Mine Cart Madness. Elevator Antics takes place in a cave and it is the only level to have elevators, which Donkey Kong and Diddy Kong use to travel up and down in the level. If you jump as you enter a crawlspace, you can stay in the air as you go through it. Take your favorite fandoms with you and never miss a beat. You have to make one of the Kongs do something that would normally drop a barrel, such as breaking it against an enemy or bonus wall, or bouncing on something like an enemy or animal crate. 14 August 2018. The final level of the game is sort of it's own world, so I just put question marks in the world column. Like the superjump and super jumproll, you will gain height as long as you hold B, and will begin falling when you release B. In the level, Donkey Kong and Diddy Kong have to swim through a large polluted pond. (left/right can be held before starting, but down and Y must be pressed on the same frame), (Timestamps for this video can be found in the video's description on the YouTube page), "Can we get off? Also, the Japanese version implies what world number the world in specific is. When you land on a tire, you can roll off the edge before it makes you bounce. As long as you haven't touched the ground since you took damage, you can grab a vertical rope. Mine Cart Madness - Bonus 1. The Super Jump is performed by getting hit near a wall and retrieving the Kong that died, then sacrificing the other Kong and immediately landing on an enemy. Every bonus door has two stage entrances assigned to it. One Slippa removed after the rope mentioned above. Please use the any% all Stages route! This page is a subpage for Donkey Kong Country. Overview Enemies: Klump, Mini-Necky, Slippa, Zinger Bonus Rooms: 3 (51, 52, and 53) Animal Buddies: None Difficulty: Average The Stage This cave level has a new installment in it - Elevators (Use for mining purposes). 18. It is not possible to do a damageless SFR. The duration of the roll isn't the only thing you need to focus on. The third, fourth and eighth turned around. Donkey Kong puts all of Kongo Bongo in jeopardy when he reads a letter delivered by the dead pirate Bluebeard Baboon which recites an ancient pirate curse! As you walk through the stage holding this "invisible barrel" the game will treat whatever object is in that slot the way it would treat a barrel being carried. If you try to jump while a different object is loaded into the memory slot the animal was previously in, you are able to corrupt memory (much the same way as with an invisible barrel as seen above). Otherwise, you must jump right before the roll stops in order to not lose speed. There are some Black Drums along the way, and they spawn an unlimited number of Slippas. Donkey Kong Country is a game for the Super Nintendo Entertainment System. When you get hit with the other Kong, you will automatically jump in the air. The second and third Neckies have been removed. Donkey Kong Country - Kremkroc Industries, Inc. Levels: Elevator Antics, Tanked Up Trouble, Vulture Culture, Ice Age Alley, Trick Track Trek, maybe others. Elevator Antics - Bonus 3. Your backup Kong now has an invisible barrel stored. To climb above the screen while holding onto a rope, hold down and press B. Elevator Antics. This is why having consistent movement and timing is necessary when abusing this trick in a speedrun. Army -An armadillo that curls up and rolls at you. Using split-up glitch, you can ride a single animal buddy with both Kongs at the same time. Donkey Kong Country pays tribute to the arcade games in some areas: the concept of DK using barrels as weapons, Oil Drums which burn and produce enemies, and elevator platforms (seen in the level Elevator Antics). The 1994 Super NES game Donkey Kong Country made by British game developer Rare marked a turning point for Donkey Kong by creating a new setting (Donkey Kong Island) and back-story for the character.. Segui. Otherwise, you will need to jump out to end the trick. ALL. Segnala. Kongo Bongo is soon in danger of sinking to the ocean floor unless Donkey Kong and Diddy can retrieve all the other letters sent to Donkey Kong… This trick allow you to pass through enemies with proper timing. 3:27. ... Countries of the World with an Empty Map. Video successivo. Return to DKC Table of Contents. Donkey Kong Country 5-3 Elevator Antics. Seen in:Coral Capers and Poison Pond. Elevator Antics... IPoisonPond MineCart Madness. Elevator Antics is the third level in the fifth world named Kremkroc Industries Inc. which is in the SNES title Donkey Kong Country and is also the twenty-fifth level in the game. This allows you to wrong warp, but only takes you to 1-1 or can kill you, so it has limited uses in speedruns. Just a speedrun through a cave level in DKC. Quizzes . Any% uses an invisible barrel in 3-5 to change the return value of a bonus that has a throwable DK barrel inside it. There are no objects associated with it, so there is no way out. The level contains 3 bonus rooms. After this, you must get hit with your other Kong close to where you started. Watch with Prime. - The GBA version has some sound effects taken from Donkey Kong 64, ex: some of the enemy sounds, the sound DK makes when falling off a ledge sounds like in DK64 when you play the DK barrel blast game, and little bits of the music. After taking damage and holding B to activate a superjump, bounce off of an enemy. There are a few different ways to gain speed when rolling through enemies. Stream the full Elevator Antics episode. ALL. All Games » Game Boy Advance » Donkey Kong Country. If you jump from a slope while holding a barrel, you can gain a considerable amount of speed and distance. Will you be the first? You have to bounce on an enemy after taking damage. Elevator Antics-DK1 Cave Jungle Paradise-Jungle Golden Tree Temple-Pyramid Tree Pyramid Rush-Pyramid Glacier Pass-DK1 Ice Cave Screech's Sprint-DKC2 Ice Cavern Platform Perils-Crystal Mine Mountain Everest (GBA Only) Everest Cliffs-Kukoera Mountain Cliff Mountain Blaster-Cliff Dragon's Fireball Cave-Dragon's Cave Magic Winterland-Iceland There is a 3 frame window at the beginning of every boss (including K Rool) where you can groundpound/slapslide with Donkey and avoid picking up the DK barrel. One tells the game where to warp you when you enter that door, this is the bonus itself. en-1. This is known in most speedruns as a zip. ===== Diddy Kong ===== Diddy Kong is Donkey Kong's helpful little buddy. This article is a subpage for Donkey Kong Country. Levels: Elevator Antics, Tanked Up Trouble, Vulture Culture, Ice Age Alley, Trick Track Trek, maybe others. In the Japanese version, it says Super Donkey Kong (the Japanese name for Donkey Kong Country) and shows Donkey and Diddy walking with Rambi, Squawks and Expresso with a lone Slippa and some Zingers following them. Beware, if you are riding a bonus door and jump to change the bonus return value, but try to move left or right without dismounting your invisible animal, you will corrupt the stage layout and fall through the floor to your death. Game Genie codes: 7CC8-0D6D 8FC8-0DAD 8AC8-0FDD Room 21 Of the 255 room IDs in the game, only one is unused: Room 21. It also allows you to skip some slow-moving obstacles that the game expects you to use, such as ropes and tire platforms. Here's a video where Rainbow elaborates on a few specific jumprolls: Like the Super Jumproll, but without the frame-perfect Jumproll. ", "I've always dreamed of being faster than the camera. Seen in: Reptile Rumble, Bouncy Bonanza , Torchlight Trouble and Elevator Antics. However, this does not apply if you have to interrupt your roll early—with a jump to reach a platform, for example. Our DKC maps even feature the original level music, which is … Donkey Kong Country is part of the Arcade Games, Adventure Games, and Platform Games you can play here. Once you grab a rope, keep holding B the whole time, and press and hold down to float down from the rope. If you're far above the rope, you have to let go of down and you will warp to the top of the visible part of the rope. Before the game death-warps you out of the stage, break open a DK barrel, retrieving your backup Kong. King K. Rool instantly throws his crown after he summons cannonballs to fall from the sky. This page is a subpage for Donkey Kong Country. If you have two Kongs on the map, however, this won't work, as the Kong behind you is still moving. This is usually done when an enemy is right next to a ledge, but can also be done on a tire or while airborne during the Mine Cart Madness mid-air rolling glitch. The level contains 3 bonus rooms. You can immediately repress Y to keep your run speed. One Slippa removed at the end of the first tunnel. Donkey Kong Country (known in Japan as Super Donkey Kong) is a 2D platformer developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System on November 25, 1994.. Rare's first game after becoming a subsidiary of Nintendo, Donkey Kong Country is among the first games to fully utilize pre-rendered 3D graphics for its visuals. Notes: For this to be possible, you need to grab a DK barrel in a previous stage. Create. The rest of the video covers specific tricks with a more detailed demonstration than the quick guides below, with tips for consistency and such. Reverse Boss Order also uses this to warp to 5-3, which is only possible by using both and invisible barrel warp and dual exit warp. ", http://www.youtube.com/watch?v=vCMx2ydlazI, http://www.youtube.com/watch?v=qNlfSI_V4v8, http://www.youtube.com/watch?v=aNRZpiXTODM, http://www.youtube.com/watch?v=PBznazZk4kQ, http://www.youtube.com/watch?v=K9HOBAJLjMI, https://dkcspeedruns.com/mediawiki/index.php?title=DKC_Tricks&oldid=14845, After 4 enemies: 2048 | 2048 (this is the max). If you have to jump out of a roll, and you can reach the jump without an extendo, it's faster to just do a regular roll, because you don't gain speed while Y is released. This is used pretty heavily in DKC, as you will be able to maintain rolls much longer when you don't have to jump across every gap. If you dismount or take damage while riding a bonus door, you will open the door and move it to your location. It is the fourth level of the Kremkroc Industries, Inc., but was made the third level in the Game Boy Advance remake due to switching positions with Elevator Antics. The key to reaching the correct stage when bonus warping is to follow a certain path to the bonus and throw at the correct position. Another way to increase a roll's distance is to roll off a platform. An extra Banana Bunch was added to the end of the rope after the two Zingers moving horizontally. Kremkroc Industries, Inc. Blackout Basement: 50%. While walking across corners between stages on the map, you can trick the game into making you enter a stage by pressing A, B, X, Y or Start on the same frame you reach the corner. In Blackout Basement, a regular barrel has also been added after the Star Barrel along with an additional DK Barrel being added in the first Bonus Level. This second value is stored in the same memory array that stores the information of where a barrel should be in relation to the Kong holding it. There is a 3 frame window at the beginning of every boss (including K Rool) where you can groundpound/slapslide with Donkey and avoid picking up the DK barrel. Overview. Unlike the European and Japanese versions, it had three different versions (1.0, 1.1 and 1.2). An animated map of the level 'Elevator Antics' from Donkey Kong Country on the Super Nintendo. Donkey Kong Country Summary : In this action-packed platformer, King K. Rool and his Kremlings have stolen Donkey Kong's banana hoard, and now it's up to Donkey Kong and Diddy Kong … 1 Differences 1.1 North American 1.2 European 1.3 Japanese 1.3.1 Title screen 1.3.2 Map icon 1.3.3 General changes 1.3.4 Level changes Unlike the European and Japanese versions, Donkey Kong Country has three different versions (1.0, 1.1 and 1.2). This continues indefinitely until you cancel it (by jumping or sometimes rolling), run into a Zinger, or touch the ground. 1 Differences 1.1 Super Nintendo Entertainment System 1.1.1 North American 1.1.2 European 1.1.3 Japanese 1.1.3.1 Title screen 1.1.3.2 Map icon 1.1.3.3 General changes 1.1.3.4 Level changes Unlike the European and Japanese versions, it had three different versions (1.0, 1.1 and 1.2). Mincers often move in and out of the small gaps within the reefs. With Donkey, jump on it once, with Diddy, jump or roll into it once and then jump on it again quickly. This article is a subpage for Donkey Kong Country. It can also be found if bosses are defeated. In the North American and PAL versions, an extra icon coming from Donkey Kong's Treehouse is found. Donkey Kong Country (Game Boy Advance) Developer: Rare: Publisher: Nintendo: Genre: Platformer: First released: June 9, 2003: ... Acquire the highest score in Elevator Antics in DK Attack. If you remain crouching after your first jump, you can continue to jump freely. Fast Typing 1 to 100. L… When you throw the DK barrel with only one Kong and exit the stage via start+select, you interrupt the Kong's appearance. This uses the same layout for the Jungle's small bonus room. Donkey Kong Country - Elevator Antics. 14min. It is only possible to warp to some stages this way, and some are different depending on what version of the game you are running. "The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. Elevator Antics is the only level in Donkey Kong Country to feature elevators. There is a 3 frame window at the beginning of every boss (including K Rool) where you can groundpound/slapslide with Donkey and avoid picking up the DK barrel. This is the last Stage without Bonus Stages! 7 mesi fa | 2 views. It can also be combined with another glitch, the Superjump, to perform a Super Jumproll: an infinite jump + infinite roll combo. Donkey Kong Country (known in Japan as Super Donkey Kong) is a 2D platformer developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System on November 25, 1994.. Rare's first game after becoming a subsidiary of Nintendo, Donkey Kong Country is among the first games to fully utilize pre-rendered 3D graphics for its visuals. ShinyNinetales. Let go of right until you are well into the level's exit, and then repress once you are past the walking trigger. In order to zip to the opposite side, you'll need to make sure you jump as far as possible into the crawlspace before rolling. Elevator Antics - Bonus 3. If you run a Kong into Really Gnawty, the World 4 boss, while he's laughing, you can skip his next high-jump cycle. There are three methods to hold an invisible barrel. Many aquatic enemies appear in the level, including Bitesizes, Chomps Jrs., and Squidges. This is frame perfect. Level: Level Select Screen: Image Size: Type: Level 1 Jungle Hijinxs: 987 KB 5,376 x 768: PNG: Level 2 Ropey Rampage: 1,219 KB 8,320 x 768: PNG: Level 3 Reptile Rumble I'm feeling a bit dizzy. Rank User Result Date Won; 1: TheVariaSuit. It's faster than running or jumping and generally does a better job of dispatching enemies and getting over gaps than the jump alone. The speed boosts above only apply if you are holding down Y when you roll into the enemy. Currently not used in any speedruns, but the superjump is stored until you jump. While rolling, instead of a fixed speed, you accelerate continuously (while Y is held down) until your roll ends. If you have two Kongs active with the split-up glitch, you can pick up a barrel with both Kongs at the same time. (Some very difficult strategies actually involve multiple extendos in one roll!). You must hold Y while doing this so your other Kong doesn't also drop their barrel. One Slippa removed at the end of the first tunnel. An extra Banana Bunch was added to the end of the rope after the two Zingers moving horizontally. Random Capital to Country. Like in method 2, pick up the same barrel with both Kongs using split-up glitch, but drop one Kong into a pit to kill them. As such, knowing enemy placement and how different parts of the stage can affect the Kongs' roll is very important. Our DKC maps even feature the original level music, which is perfect for an extra hit of 16-bit nostalgia! This uses the same layout for the Jungle's small bonus room. Donkey Kong Country pays tribute to the arcade games in some areas: the concept of DK using barrels as weapons, Oil Drums which burn and produce enemies, and elevator platforms (seen in the level Elevator Antics). ===== Diddy Kong ===== Diddy Kong is Donkey Kong's helpful little buddy. A Banana Bunch replaces the first DK Barrel in Snow Barrel Blast. Releasing Y will cause the animal buddy to turn into a glitched version of your current Kong. You must be on the edge of the tire for this to work. Break the floating barrel from below or to the side so the barrel you're holding is close to the floating barrel when it breaks. From this point, you will be riding an "invisible animal". Elevator Antics: Acquire the highest score in Elevator Antics in DK Attack. Elevator Antics. Elevator Antics. Top Quizzes Today in Gaming. By exiting a bonus twice, you will change the destination of the warp. In the North American and PAL versions of Donkey Kong Country, the title screen shows Donkey and Diddy swinging on a rope. This is how it is possible to warp to 6-2. Army -An armadillo that curls up and rolls at you. Poison Pond is the fourth and last underwater level. Enjoy. This page was last edited on 27 August 2020, at 21:41. In Snow Barrel Blast, the first Klaptrap found in the level has been removed. Otherwise, you'll need to jump just before the roll ends to avoid a small pause. Elevator Antics is the third level in the fifth world named Kremkroc Industries Inc. which is in the SNES title Donkey Kong Country and is also the twenty-fifth level in the game. The game will now treat this as an empty slot and will load and unload objects into it (such as enemies, bonus doors, other barrels, etc). After getting damaged and falling into a pit, the game expects your second Kong to be in control. Part 25 - Elevator Antics - Donkey Kong Country video walkthrough by GarlandTheGreat. Battletoads For Smash: Donkey Kong Country 29 - Elevator Antics The boys offer up a report from the quarantine zone. Touch ground on your way down from the rope, then (while still holding B) roll off a cliff and you will start floating upwards while still rolling. Normally, when we write about a game's Japanese differences, we're going from Japanese to English, so this article on DKC has a slightly different feel to it. There aren't Bonus Stages here! ps. The game spawned two direct sequels in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble. Kongo Jungle Jungle Hijinxs Ropey Rampage Reptile Rumble Coral Capers Barrel Cannon Canyon Very Gnawty's Liar 2. Note that rolling beforehand is not required to perform the trick; it just makes it easier. T… Upon performing the glitch, Diddy and Donkey spin in the air as if they were just shot out of a barrel cannon. Start by storing a superjump. During the jumproll, you are immune to all enemies except for bees. Hold Y and swap Kongs, and they will be still holding that invisible barrel. So if you happen to be pressing a button when you reach it, the game thinks you're trying to enter a stage and puts you somewhere. Released in 1994, it is known for being the first game to use pre-rendered sprites, creating a 3D effect throughout the game. One Slippa removed at the start of the second tunnel, at the Zingers. Seen in: Reptile Rumble, Bouncy Bonanza and Elevator Antics. But you don't actually play as that same Donkey Kong; he's old and cranky now. Whatever this value is when you enter the bonus, is the entrance you will be warped to. However, you can circumvent this by getting hit over a pit, which will will cause your Kong to fall below the death plane and put you back on the map screen. Donkey Kong Country Tropical Freeze Unboxing / Donkey Kong Country Tropical Freeze Opening. Seen in: Bouncy Bonanza, Tree Top Town, Temple Tempest, Rope Bridge Rumble, Oil Drum Alley, Mine Cart Madness, Blackout Basement, Loopy Lights and Platform Perils. Attempting to warp to some stage entrances will crash the game (Candy, Cranky or Funky entrances being some examples). ", "That's a tasty single-file line you have there. ... COUNTRY7. 3. Top Quizzes Today. Donkey Kong Country is a Super Nintendo game that you can enjoy on Play Emulator. Every stage entrance (stage start, checkpoints, bonus rooms, and the location you're returned to when coming back to a stage from a bonus). Poorly timed rolls may stop early, however, and falling off a cliff at the very end of one will leave you plummeting straight downwards, so you'll need to be precise to get consistent results. However, if you push B in this state, you will change the bonus return value much the same way you would with the invisible barrel glitch, but the game will always send you back to 1-1. In the Game Boy Advance remake of Donkey Kong Country, the levels "Elevator Antics" and "Poison Pond" had their positions switched around, as have "Mine Cart Madness" and "Blackout Basement". Stages - Elevator Antics You will keep gaining height indefinitely until you release B. As you roll, you will accelerate up to a set max speed when rolling through a series of enemies. Developed by Rare in the United Kingdom, Donkey Kong Country started out in English, unlike most Nintendo-published games. Elevator Antics: A DK barrel has been added outside the first bonus. ... go and look the whole Splash Wave"s The Making Of Donkey Kong Country" MonadoBoy16. Our DKC maps even feature the original level music, which is perfect for an extra hit of 16-bit nostalgia! Subtitles. Donkey Kong Country is an old classic and Mojo Matt will show all the secrets in this brand new episode. (If the barrel you are using as your invisible barrel setup is a DK barrel, you can throw it once the other Kong has died.) One Slippa removed after the rope mentioned above. If you let go of the Y button while you go through them, you will not gain the speed boost right away. Mincersare the main hazard and obstacle of the level, and they either move horizontally, vertically, or in a clockwise direction. Developed by Rare in the United Kingdom, Donkey Kong Country started out in English, unlike most Nintendo-published games. The D-pad takes a bit longer to register an input, so you'll need to press the direction a moment before the button in order to get the timing right. In order to be able to perform the jumproll, you will need to be in a situation where you can bounce on an enemy while still on the ground. It is used in Any%, Old Summon, Reverse Boss Order some other categories to skip stages. This value changes at different points in the holding, placing-down, and throwing animations, and there are different values for Donkey and Diddy. The most basic and important thing to note is that each enemy you roll through will extend the duration of your roll. Poison Pond is the twenty-sixth level of Donkey Kong Country, and twenty-fifth level in the Game Boy Advance remake. He wears a nice little red cap, along with a red vest. Elevator Antics: 0%. Mine Cart Madness - Bonus 3. Once you've successfully setup the invisible barrel, this frees up the object "slot" in RAM that the barrel was loaded into. Create Account. Doing this will allow you to grab ropes and is optimal for a faster Super Free Roll in most cases. Please consider supporting The Cutting Room Floor on Patreon.Thanks for all your support! Expresso is also another feature here who can fly over obstacles and helps the monkeys get through the stage. Touching the ground, however, will immediately end the jumproll. Poison Pond: 0%. Elevator Antics - Bonus 2. Levels listed below chronologically feature elevators you win, take damage while riding a steel keg past an buddy. Just shot out of the playthrough be still holding that invisible barrel.. 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