If Ekko enters the sphere, he will detonate it, … Innate - Resonance: Ekko's basic attacks and damaging abilities apply a Resonance stack to affected enemies for 4 seconds, stacking up to 3 times, with the duration refreshing on subsequent attacks and damaging abilities. 1075 50 / 60 / 70 / 80 / 90 9 / 8.5 / 8 / 7.5 / 7 Ekko throws a device in a target direction, dealing 60 / 75 / 90 / 105 / 130 (+30% of ability power) magic damage to … Show more. All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, he’s not a resilient champ, and will quickly bite the dust once caught. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. Welcome to the METAsrc Ekko build guide. Dodge her ult with yours. Upping his ability to scrap with opponents (or even last-hit) early game levels the playing field against the long-range, crowd-controlling mages Ekko's often asked to tango with. Ekko's basic attacks and damaging abilities apply Z-Drive Resonance to affected enemies for 4 seconds, stacking up to 3 times. Ekko is a higly mobile assassin who excels in long, drawn out fights. E and run away immediately after passive proc. Ghost Poro When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Welcome to the METAsrc Ekko build guide. Ekko’s passive oddly triggers Luden’s Echo, unlike other similar abilities. Riven - 6/10 - She can outtrade you. Ekko … His passive is called Z-Drive Resonance. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Abilities Z-Drive Resonance (Passive) Ekko’s Zero-Drive charges his spells and attacks with temporal energy. VS Battles Wiki is a FANDOM Anime Community. Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a duration. If he triggers his passive on an enemy champion, Ekko also gains a strong movement speed buff. 64px At 3 stacks, Z-Drive Resonance is consumed to deal 30 - 140 (in base al livello) (+ 80% AP) magic damage to the target, doubled to 60 - 280 (in base al livello) (+ 160% AP) against monsters , but capped at 600. Damaging abilities and auto-attacks create Resonance stacks on Ekko's enemies. Ekko’s damaging spells and attacks build up Resonance stacks on his enemies. Timewinder’s an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. His next attack deals bonus damage and warps reality, teleporting him to his target. The third hit deals 30 - 140 (based on level) (+ 80% bonus Ability Power) bonus damage and, if the target is a champion, Ekko gains 50/60/70/80% accelerated movement speed for 2/2.5/3 seconds (deals 250% damage against monsters). ... Timewinder – Ekko … Never dive an Ekko under a tower. Ekko's Zero-Drive charges his spells and attacks with temporal energy. Ekko turns back time, going briefly untargetable and invulnerable. We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Ekko. AP Fizz - 10/10 - One of the true counters to Ekko. Phase Dive's dash is a great tool for setting up Ekko's other abilities. The third attack against an enemy inflicts bonus damage while slowing the target. Q - Timewinder Ekko’s Q, Timewinder acts like a very slow boomerang. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Timewinder’s an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. Ekko's Zero-Drive charges his spells and attacks with temporal energy. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 32/39/46/53/60%.After it expands, Ekko recalls it, dealing magic damage. Timewinder. Ekko turns back time, going briefly untargetable and invulnerable. Ekko is significantly weaker when his ultimate is down. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. If there’s a group, you can throw your Timewinder into them so that they wont be able to escape the stun zone before it goes off. To outsiders, Ekko seems to achieve the impossible the first time, every time. Ekko throws a device in a target direction, dealing 60 / 75 / 90 / 105 / 130 (+30% of ability power) magic damage to all enemies along its path. Timewinder Ekko's Q Ability. If the target is a champion, Ekko gains accelerated movement speed. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by %. W Parallel Convergence. U.GG analyzes millions of LoL matches to give you the best LoL champion build. Ekko's basic attacks deal bonus magic damage to low health enemies. If he triggers his passive on an enemy champion, Ekko also gains a strong movement speed buff. Ekko’s abilities work best when they are used together. Timewinder. Though he revels in this... See More. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by %. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Ekko. Ekko's damaging abilities and basic attacks build up Resonance stacks on his enemies, lasting up to 4 seconds. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Z-Drive … Welcome to the METAsrc Ekko build guide. When you’re initiating, throw your Parallel Convergence onto them and then Phase dive into it to activate the stun. His stun and shield have long cooldowns. Against enemy champions, Ekko also gains bonus movement speed. His kit provides lots of slows and stuns to disrupt the team and a rewind skill to get him out of any sticky situation. We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Ekko. +80 Ability Power +10% Cooldown Reduction +300 Mana UNIQUE Passive - Echo: Gain charges upon moving or casting. Q - Timewinder COOLDOWN : [11/10/9/8/7 seconds] ⇒ 9/8.5/8/7.5/7 seconds A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a … After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Enemy Tips. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. (This is an Ekko-mains sub so I won’t go through explaining his abilities.) Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+0.03%) of their missing health. Ekko Tips (Enemy) Ekko is significantly weaker when his ultimate is down. Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% of Ability Power) magic damage to nearby enemies on arrival. Avoid playing in groups because Ekko has three skills that deal area of effect damage. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Take your favorite fandoms with you and never miss a beat. Ekko throws a device dealing magic damage. Gain an adaptive bonus of 1.2 Att Patch 11.1 Q: Timewinder Ekko throws a device in a … Timewinder(Q) - For Ekko, timewinder is a tool for engage, disengage, waveclear, poke and situational burst damage. All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, he’s not a resilient champ, and will quickly bite the dust once caught. Additionally, Ekko heals for 100/150/200 (+60% of Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. Possesses immense determination, constantly overloading himself with physical and mental stress to make every second count for as much as it can), Range: Extended melee range with his "sword", Dozens of meters with Timewinder and other abilities, Universe-wide with timeline manipulation, Standard Equipment: Piltover Clock Hand, Zero-Drive, Flashbinder | QWQRE83 Chrono Blade, Zero-Drive, Flashbinder, Intelligence: Genius (Extremely resourceful and intelligent, Described as being able to build machines before he could crawl, managed to create the Zero-Drive and the Timewinder simply through trial and error despite not having any previous knowledge of the subject, able to easily pinpoint and target key weak points in his enemies' defenses after only briefly observing them), Weaknesses: A perfectionist, living by the ideal that he will make the most out of every single second when it becomes important, Traveling backwards in time, and into a new timeline, only partially restores damage and fatigue accumulated by his body; this can stack up very quickly over dozens or hundreds of rewinds, Kurumi Tokisaki (Date A Live) Kurumi's Profile (Speed was equalized and both were Low 7-C). Ekko build with the highest winrate runes and items in every role. Poke with timewinder and throw W onto him. Dodged a bullet at close range), Striking Strength: At least Small Town Class+, likely Town Class | At least Small Town Class+, likely at least Town Class, Durability: At least Small Town level+, likely Town level | At least Small Town level+, likely at least Town level, Stamina: Superhuman+ (Fought through an extensive beating from a vigilnaut over and over again despite obvious pain. Don't go in on her and poke with timewinder and she can only block one part of Q. E on her when her abilities are on CD. Q Timewinder. Cost: 50/60/70/80/90 Mana Cooldown: 9/8.5/8/7.5/7s Ekko is weak against crowd control abilities. Always try to dodge Timewinder or Parallel Convergence to stop Ekko from poking you. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. Strong against: Ekko Enemy Tips. The third hit deals 30 - 140 (based on level) (+ 80% bonus Ability Power) bonus damage and, if the target is a champion, Ekko gains 50/60/70/80% accelerated movement speed for 2/2.5/3 seconds (deals 250% damage against monsters). Abilities Passive: Z-Drive Resonance. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. Ekko's basic attacks deal bonus magic damage to low health enemies. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time. When you’re initiating, throw your Parallel Convergence onto them and then Phase dive into it to activate the stun. A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. At maximum range or if it hits an enemy champion, the device slows to a stop and expands, creating a slowing field which slows enemies inside it by 32 / … Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. Ekko is significantly weaker when his ultimate is down. To outsiders, Ekko seems to achieve the impossible the first time, every time. Ekko's Zero-Drive charges his spells and attacks with temporal energy. Tier: At least Low 7-C, likely 7-C, At least Low 2-C via hax | At least Low 7-C, likely at least 7-C, At least Low 2-C via hax, Classification: Human, Vigilante, Criminal, Inventor, Zaun gang member (Former) | PROJECT Initiate, Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Skilled swordsman), Time Stop, Time Travel, Time Manipulation, and Reality Warping via the Z-Drive, Limited Self-Healing and Probability Manipulation via traveling backwards in time, Teleportation (Via Phase Dive), Forcefield Creation, Hologram Projection, Genius Intelligence, Acausality (Type 1), Damage Boost (Via Z-Drive Resonance), Statistics Amplification (Speed Amplification Via Stolen Time), Statistics Reduction (Speed Reduction Via Timewinder), Reactive Power Level (Deals more damage the more injured the opponent is), Can call upon alternate versions of himself from different timelines to help him, Attack Potency: At least Small Town level+, likely Town level (Built the Z-Drive, a techmaturgical marvel far superior to anything Zaun has ever seen; should be considerably superior to the technologies of Vi and Jinx), At least Universe level+ with the Z-Drive's time manipulation (Regularly splits entire timelines in two and remerges them; every time he travels backwards in time, he shatters the timeline he occupied at the time, and all of its possibilities), Timewinder ignores conventional durability | At least Small Town level+, likely at least Town level (Superior to his base form), At least Universe level+ with the Z-Drive's time manipulation, His QWQRE83 Chrono Blade ignores conventional durability (Its blade can adapt to the molecular structure of whatever he is cutting), Timewinder ignores conventional durability, Speed: Subsonic reactions and combat speed (Is physically empowered by a Hextech Crystal which should make him comparable to other Hextech users such as Jayce, Camille, and Orianna. At 3 stacks the target takes 15 + (12 × Ekko's level)(+ 70% AP) bonus magic damage and is slowed by 40 / 50 / 60 / 70 / 80% for 2 / 2.5 / 3 seconds. LOL Ekko abilities and skills are broken say players by Alan Ng May 29, 2015, 05:26 As we told you earlier on this week , the Ekko release in LoL is now live and available to buy for players. He can use his knowledge of the events to travel to past and prevent them. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. At 3 stacks, Z-Drive Resonance is consumed to deal magic damage to the target, applying spell effects and slowing them. Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. If there’s a group, you can throw your Timewinder into them so that they wont be able to escape the stun zone before it goes off. Download the League app to stay connected to friends and the latest game and esports news. Cost: 50/60/70/80/90 Mana Cooldown: 9/8.5/8/7.5/7s At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. Ekko rolls evasively while charging up his Z-Drive. ... Q: Timewinder. The Elder Scrolls metaphysics & philosophy, https://vsbattles.fandom.com/wiki/Ekko?oldid=6924740. Ekko’s abilities work best when they are used together. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Phase Dive's dash is a great tool for setting up Ekko's other abilities. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Spectral auto-attack trails, bat shadows in Z-Drive Resonance’s speed buff, ghosts in Timewinder, ghosts and bats in Parallel Convergence are all highlights on the abilities; the pumpkin references aren’t bad as well as the mask when Ekko enters Parallel Convergence. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. A prodigy from the rough streets of Zaun, Ekkomanipulates time to twist any situation to his advantage. Phase Dive’s dash is a great tool for setting up Ekko’s other abilities. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% of Ability Power) magic damage to nearby enemies on arrival. If Ekko enters the sphere, he will detonate it, … At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. Timewinder’s an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Q: Timewinder This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. The third hit deals bonus damage and, if the target is a champion, Ekko gains accelerated movement speed. Ekko's basic attacks and damaging abilities apply Z-Drive Resonance to affected enemies, lasting up to 4 seconds and stacking up to 3 times. Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+0.03%) of their missing health. Ekko is either a strong burst mage with great outplay potential or a very annoying tank that seemingly never dies. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on … On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 32/39/46/53/60%.After it expands, Ekko recalls it, dealing magic damage. Ekko throws a device dealing magic damage. Enemies near his arrival zone take massive damage. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Ekko is one of the great tricksters in the world as he mastered the time. Since Ekko must correctly position both the skill shot and himself to get both hits, it feels satisfying when this move works as planned. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Timewinder (Q) This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Nearby enemy champions scare the Ghost Poro away. Show less. Which does that every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion. Timewinder. Additionally, Ekko heals for 100/150/200 (+60% of Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds. Abilities. All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, he’s not a resilient champ, and will quickly bite the dust once caught. 9.16 Buffs: Phase Dive (E) *bonus magic damage increased (*40/65/90/115/140 ⇒ 50/75/100/125/150) Chrono Break (R) *cooldown reduction reduced (*110/90/70 ⇒ 110/80/50) On behalf of most Ekko mains i believe I can safely say that these buffs are a huge stab in the dark on behalf of riot and enforce parts of Ekko's kit that previously we could have considered to be "perfect." Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. The third hit deals bonus damage and saps the target’s movement speed. 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